Merling
General Stats
King of the ocean.
Must remain hydrated.
Difficulty / Complexity: 2
Mobility
Speed: 85% (Sneaking: 30%) Jump Height:100% (Gravity: 114%)
Luck: 4.0
Size: 85%
Metabolic Adjustment: -0.002
Mining Capability: Base Speed: 85% Tool Bonus: 0.0 Water Efficiency:250%
Reach: Building: 85% Interact: 85%
Melee Damage:
Base:1.0 Speed: 80% Multiplier: 100%
Health: 20.0
Armor: 0.0
Toughness: 0.0
Immunities:
Sharpness: false Smite: true Bane Of Arthropods: true
Dodge Chance: 0%
Melee Damage Taken: 95%
Projectiles Damage Taken: 105%
Fire Damage Taken: 200%
Explosion Damage Taken: 105%
Magic Damage Taken: 90%
Water Damage Taken: 10%
Fall Damage Taken: 125% (Fall Height: 8.0 blocks)
Stats may change based upon gameplay conditions.
Primary Ability
Swift Swim
Swim extremely fast.
ACTIVATION: You can activate this by using a primary ability caster, swapping hands (default F on java), performing an emote (bedrock), or typing /pa or /a1
Secondary Ability
Mermaids Grace (Toggle)
Prevent sinking in water, and provide aquatic buffs to both your allies and yourself.
ACTIVATION: You can activate this by using a secondary ability caster, swapping hands while crouched (default F + shift on java), performing an emote while crouched (bedrock), or typing /sa or /a2
Passive: Hydrophilic
You need to stay wet. Water breathing and Respiration will help you stay wet longer. Fire will quickly dry you out.
Passive: Sealegs
You move and mine slower on land, but excel in water.
Passive: Marine Combatant
You deal bonus damage with tridents. You have a chance to dodge attacks and evade death while submerged.